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Krzysztof Stolc

Portfolio: Krzysztof Stolc

2D Artist

Turning blank screens into visual eye-candy. Krzysztof is our master of pixel-perfect art and smooth 2D graphics. If a game catches your eye before you even hit "Play", that’s 100% his fault.

Projects: 6

Oil Inc. 2026

Icon Oil Inc.

Unity

Oil Inc. is our first commercial project published on Google Play and the first one to generate revenue. The goal of the project was to develop a complex mobile economic game, which provided hands-on experience in designing intricate idle systems, process automation, game state management, and optimization for mobile devices. Oil Inc. is an idle tycoon simulation game where the player builds and expands their own oil empire from scratch, managing a growing network of extraction, transportation, and resource sales. The gameplay revolves around purchasing new islands, building and upgrading oil pumps to improve efficiency and reliability, and managing limited space by clearing terrain obstacles. Players must balance storage tank capacities and upgrade a fleet of transport ships that automatically deliver oil to the main city for sale. The game combines passive income mechanics with continuous technological progression, requiring players to make strategic investment decisions to optimize their profits and accelerate growth.

Idle Tycoon Game
Plunder Cards 2026

Icon Plunder Cards

Unity

Plunder Cards is a web-based tactical roguelike deckbuilder where players step into the boots of a pirate captain to assemble a formidable crew and defeat the legendary Kraken. Developed to gain hands-on experience in implementing turn-based card logic, dynamic game state management, and procedural map generation, the project focuses on core deckbuilding mechanics and strategic risk management. Players begin each run with a foundational deck of three cards, immediately drafting a fourth random card to define their starting strategy. The gameplay revolves around navigating a procedurally generated map, making key tactical decisions at random map nodes, and carefully curating their deck by acquiring new crew cards or purging weak ones. With fully randomized encounters, escalating difficulty after every victory, and permadeath mechanics, each run presents a unique challenge that requires precise planning and adaptability to reach the final boss.

Roguelike Deckbuilder
Harrim 2024

Icon Harrim

Unity

Harrim is a 2D Multiplayer Tug-of-War strategy game where the objective is to destroy the enemy’s base. The project was an early attempt at building a more complex Unity game, including both a singleplayer campaign and a multiplayer mode. Players create and upgrade units, gain experience and unlock improvements as they progress. The game also features a profile system that saves player progress, wins and match history. Development provided experience in animation, gameplay logic and multiplayer integration using Photon Classic.

Multiplayer Tug-of-War
Monkey Circus 2024

Icon Monkey Circus

Unity

Monkey Circus is an Arena Horde Survival game created during HackJam 2024 in Gdańsk. The game was developed in two days, providing experience in rapid prototyping, working with Tilemaps and 2D NavMesh, and creating scripts for pixel art, enemy movement and collisions. The player takes on the role of a clown in a circus full of monkeys - some attack up close while others throw bananas. The goal is to survive as long as possible, with the game automatically tracking survival time and defeated enemies. Players must rely on dexterity, reflexes and strategic obstacle avoidance to succeed.

Arena Horde Survival
Jumping Hats 2023

Icon Jumping Hats

Unity

Jumping Hats is an educational 2D arcade side-scroller. The goal was to develop a complete mobile game in Unity that combines simple, skill-based gameplay with progression and a reward system. The player controls a jumping hat, earning points by passing obstacles and collecting coins that increase the score multiplier. Coins can be exchanged for new hats in the shop. The game also features achievements, a daily reward chest system, Unity Ads integration, and a dynamically generated map that becomes increasingly challenging as the player progresses.

2D Arcade Side-Scroller
Doubloons 2022

Icon Doubloons

Unity

Doubloons is an educational project created for a Game Jam. The game allowed learning teamwork in Unity, scripting and function creation, object hierarchy management, and inventory system implementation, as well as gaining experience with WebGL publishing. Players control a cat exploring locations to find items and coins, which can be exchanged for other resources. The goal is to marry the Queen of Cats, with the additional challenge of completing the game in as few turns as possible. The game features a map, turn counter, inventory, combining exploration, item collection, and strategic planning.

Text-based RPG